I meant to release 0.0.9 a little while ago but then all the itch.io censorship happened... as soon as my game is uncensored/un-delisted I will release 0.0.9 on here
that shit is sad as hell, please can we have a route where we save our girl and she continues cute? they can be happy forever and he can get a robot cock, or just use her toys or even a magic pill to make his cock grow
Honestly, after finishing what the game has to offer so far, I was left with a feeling of powerlessness as a player. I understand the focus on the NTR, but it seemed to me that the protagonist has virtually no influence on what happens, and that frustrated me more than I thought.
What got me thinking is this: if Elise and her friends can influence Vanilla so much that she completely changes her way of thinking... why can't the player influence her in the opposite direction? I'm not suggesting removing the NTR or changing the tone of the game, but at least in the introduction or early decisions, if played firmly or with common sense, it has real consequences for the story.
It would be great if there were an option where the protagonist (or we, as players) could give Vanilla more serious advice, set limits, or speak more clearly, so that she would at least hesitate or change her position on what Elise is proposing. Something like: "Hey, don't spend so much money on your friends," "Be careful with those kinds of ideas," "Not everything they tell you is good just because it sounds trendy."
It doesn't have to be a completely pure or happy path; it may even have its tense moments, but at least we know that if we play it a certain way, we won't always follow the same path. There should be a small fork where we don't fall completely, or at least a possibility of redemption later on.
Something that also puzzled me a bit is that the protagonist never seems bothered, not even when she sees clearly weird or uncomfortable things (like the suspicious photos with a guy on the beach touching her butt or thigh, even though we know what really happened from her POV. Also, the photos Elise sends us where the protagonist doesn't confront or say anything to Vanilla and accepts any vague or evasive explanation. The last photo where she seems to wake up without underwear, hugging the guy after what happened at the bar, did seem somewhat infuriating to me, as if her boyfriend wouldn't get really mad at her or something, or demand more explanations). The fact that she can't say anything or doesn't take it seriously made me feel like the game doesn't allow us to react in a human way.
I hope future versions explore that. I know creating new routes takes a lot of work, but even with key decisions in the introduction or an alternate version of events before she returns from vacation, I could already tell a different story.
And if the NTR option remains the primary one, great, but there should at least be a logical path that allows the player to prevent things from getting out of hand, confront Elise, or make Vanilla question what she's doing more seriously. That would give it a much greater emotional impact, greater immersion, and, ultimately, greater replayability.
Thanks anyway for everything you're creating; the effort and vision for these kinds of stories are evident. Just wanted to share this as a player who's been mulling over this topic, haha.
Unfortunately that's one of the sacrifices I've had to make to support such a long story. Of course, ideally you would be able to notice x thing as a player and mention it (for example, the blurred out pictures of Vanilla in the background of a few of Katrina's posts) - but that kind of thing very quickly devolves into unmanageable route spaghetti :<
For a shorter, non-linear game it would be easier where the gameplay is to go back and try different routes and everything but that's just not what this game is and to try manage branching paths and meaningful choices would complicate development too much for me. I'm only 1 person and I'm not even a writer >x<
Hello again, thank you so much for taking the time to respond and explain the approach you're taking. I want to be very clear that I'm not demanding anything from you at all; I'm just sharing thoughts as a player who's genuinely enjoying and reflecting on your work.
I fully understand that managing multiple meaningful paths can become chaotic, especially if you're working alone. I know how difficult it must be to maintain a long, coherent narrative without it becoming unmanageable. For that reason, I greatly appreciate what you're doing and I'm sure the community that follows you is willing to wait as long as it takes. Most of us, including myself, prefer quality over quantity, and that shows in your work.
That said, what I'm proposing isn't a long parallel path or anything that would further complicate development. It's just a small option, even if it happens early on, that allows for a "good ending" for Vanilla, one that feels logical and satisfying for players who aren't interested in following the NTR/NTS path. For example: a choice that prevents him from getting involved with Elise from the start, that keeps his relationship with his boyfriend stable, that allows him to finish his studies normally, visit him on vacation, and in the end, the two continue working together, expand their bakery, and even start a family.
It could end with a sweet image of them together, now as older adults, showing that their story continued on the right path: perhaps with Vanilla pregnant, or with both of them holding their baby in a family photo, and the game simply ends there. A brief but meaningful conclusion, without lengthening the main story or branching it out too much.
I've seen this kind of solution in other visual novels: an optional "good route" that basically cuts the story short from the first chapter if you avoid entering the NTR conflict. You make it clear to the player that "the game ends here if they choose that path," but it still feels rewarding because it offers a different emotional conclusion. Then, if the player wants to follow the longer, more complex path (the NTR/NTS one), they can do so at will.
As you say, it might not be something to consider right now, but I hope it's possible to think of it as an extra or epilogue when you finish what you have planned. Not only would it provide a sense of closure for those looking for a different kind of ending, but it would also make the game feel more complete and offer greater replayability.
Anyway, I still think what you've proposed so far is very good. The story provokes emotions, gives food for thought, and it's clear you're putting your heart and soul into it. Thank you so much for your work and for being open to feedback. If you do another project in the future where these kinds of ideas fit better, I'll also gladly follow it.
Ohhhhh yes I've mentioned this before but it was a long time ago and on other platforms - but I intend to go back at some point and add both good and bad ending routes to the game!
Just downloaded this again and want to start from scratch. Started playing from the beginning and thought I was overwriting the saves that the new download had imported from the previous time I played it. It turns out that I wasn't overwriting them at all.
The delete button doesn't seem to work, the save button doesn't work to overwrite old saves (although I can rename them) but the load button does work. It's just that's it loads the saves from my previous playthough ... and I can't see anyway to do a 'restore to factory settings', as it were.
Confused @-@ - when you click save (and then confirm to overwrite the save) is it not updating the date/word count? Means that for some reason the game doesn't have access to save those files so I assume you're playing on phone and it's some kind of file permission issue
Also for the delete button you have to hold it down
Playing on my laptop. Ok. I'm going to try again. I honestly can't remember whether I hit the 'confirm' button or not. I've assumed that I did but ... I'll have another go. Thanks.
I love chatting genre. Sadly, 99% of them are NTS of sorts and I'm not a fan of NTR games. Especially from the "cliche beta male" perspective, but the perspective swap feature made a huge difference for me. I hate MC's like him so much, so I found that reading her perspective mad funny and satisfying. It's like watching a person you despise being unintentionally mocked down in a slapstick comedic way. And he's so dense and spineless that there's no end to it.
I've read down here some comments about how dark and grim this plot is for other players, I honestly can't relate and compute why. For me it's a good plot for sure. The writing and execution is really good. I haven't seen any phone sim games with better writing and overall ambition. Keep it up with the updates! Left the rating.
That was an intense last several hours. played version 0.0.8b and finished it at 1am when i have work in the morning haha. this was definitely the best gradual descent into lewdness ive played since chloe (iykyk). The story was phenomenal. for being AI generated, this was very impressive in terms of the art and consistency of the characters. not really a fan of NTR/NTS on the male perspective side of things, so i spent this playthrough through the eyes of Vanilla. Im no developer by any means, however as this game progresses, would there ever be a vanilla pov version with similar routes and decisions. Speaking of routes, how many different story routes are there so far? Which ones are they? This may just be a me thing, but is there any way to compress the save data? The game started crashing the longer I played. Anywho. Looking forward to the next update.
It's the best NTR text base game I've ever played. The gradual development of vanilla is exciting and cute. Better than many games where the heroine changes without reason and too quickly. IHope the next update will come soon!!
I played NtrPhone but I liked NekoNTR more, at least because the developer does not require donations for additional content. I liked how the plot developed, not immediately but gradually, which makes the player always feel the tension that something is about to happen. I also liked watching how slowly but gradually honest and faithful Vanilla, under the influence of her friends, onlyfans models, became more and more of a whore. You can see how Elise drags Vanilla into the onlyfans whore industry. Honestly, while I was playing I did not even notice how I was dragged in for several hours (most of it to comprehend Vanilla's actions). It was interesting to watch (as a Nekopara fan) vanilla from a different angle. I also liked the moment with Katrina's hint at foot fetish content. I hope that Nekoaddict will add foot fetish to the dependent subscriber Katrina, a good example of this subscriber is Saphaya. Good luck to the developer in developing updates, I am very interested in what will happen when Vanilla returns to the main character.
This shit piss me off so much, like are the creator tryna say "this is what being cheated feels like" Or just horny either way this shit wants me to just crash out. But this made me think that cheating is one of the worst thing a person can do and this also helps me a little to not go on, so overall thanks for letting me see another viewpoint
Oiiiii I love the game, it's so dirty yet so cute!! Vanilla seems to be so innocent and that evil manipulative Elisse just turns her into a greedy slut. I want to get mad at her but I cant since she's so cute as well (´ω`*)
I have many many questions.
Why do you name versions as 0.0.something instead of 0.something.something ? Is there something bigger waiting once 0.1 is reached?
Are we going to have different paths in the future?
Will Vanilla follow Shizuoka's invitation at any point? (づ_ど)
Does the MC really has no clue that Vanilla is Katrina? Not even the slightest suspect? I mean, he's not stupid, is he?
Will the MC have sex or sext with other girls? maybe Vanilla's friends? (Elise?)
Will they marry? (//ω//)
I liked how you let the mc have a little dick and being so ok with that. I loved how they called him mr 2 minutes (⁄ ⁄•⁄ω⁄•⁄ ⁄) Maybe I'm a bit into that as well.
Now this is a weird thing to ask but, could you at some point of in the future make Vanilla make any kind of comparison between the flavor of her lovers cum and her boyfriend? Sorry if that sounds inappropriate to ask, but thanks for reading me anyways
Keep the good work flowing! It's an amazing work and thank you very much for making it publicly available !!!
I'm glad you liked it :3 I would consider 1.0.0 to be the first 'final' version of the game - as in there is a cohesive story you can experience start to end without needing to wait on any further updates (1.0.0 probably wouldn't be the last update ever but just means that the main story is pretty much done) so just decided to start from 0.0.1 and count up from there there's no real meaning to it
And for MC.. I think he probably has picked up on a few things but resigned those to his subconscious and hasn't pieced anything together yet. Even in IRL it's surprising how unrecognizable people can become just by changing their outfit/style - let alone using wigs and makeup so it's not entirely surprising. If I start adding story acknowledgements too soon about MC seeing clues linking Vanilla and Katrina it'd become even more of "ughhh why doesn't MC just confront her already??" and I wouldn't be able to keep doing mystery NTR stuff... so it's up to players to interpret things as they wish until we do get closer to some kind of reveal scene.
And yes, there will be a different path more along the lines of NTS - but for now I am focusing on NTR which is the main route.
I have played a few of these narrative driven NTR/NTS phone style games. This one has what a lot of the other good ones have too, the UI is clean, theres interesting elements in having multiple apps to interact with (texting, OF, etc), and the artwork is nice (even if its AI generated).
But where this one shines in my opinion is the character writing and story telling, *especially* with the POV swap function. It's like when youre watching a genre of movie you have seen before. You know whats going to happen, but its so well executed that even knowing what to expect it still hits you in all the best ways. I also like that while the characters are a *bit* eccentric, its not so overly done that it delves into the realm of unrealistic. The MC is dense, but not clueless, more like hes in denial than anything. Vanilla is pure, but not "saint-like", she seems sheltered. That realism with accents of personality makes each character more real feeling and captivating.
If I had one thing i would change/add, it would be a way to go back in messages to change answers in the interactive sections (moreso just because i sometimes misclicked). An added bonus would be some sort of indication of which route your choices are leading you towards, whether that be some sort of "NTR/NTS meter", or simply having the choices labeled for which route they lead to.
cant wait for future updates of this. As far as these phone style games go in this genre, NekoNTR is easily top 3, maybe even top of my list
The Katrina white shirt PPV with her toys was taken before the Darren bar stuff (in Elise's apartment) - so it's a different white shirt from the one Vanilla teases MC in Darren's apartment... but looking back I can see how that might be slightly confusing as while playing the game from MC's POV you unlock the PPV the day after the Darren event (after Vanilla has sent MC pics of her in Darren's white shirt) but if you keep up-to-date with Vanilla's POV they talk about that PPV before the Darren stuff happens which makes it a bit clearer - I guess I just had a thing for white shirts that update and ended up using similar outfits in 2 separate scenes
As for how to make a game like this... it's just about learning programming and how to make UIs in Godot or another game engine and putting those together to make a game
I loved the game, I see few points where it can be improved, beyond more content. and maybe you see a language selector like Spanish or others. a very complete game, good work.
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When can we expect another update, boss?
I meant to release 0.0.9 a little while ago but then all the itch.io censorship happened... as soon as my game is uncensored/un-delisted I will release 0.0.9 on here
What about 0.10 ._. I wish there were more games of this nature so few rn and most unupdated
Soooooooooon
I was on holiday for a while and was sick after I came back - and this update is quiiiite big
Aight, good to know you're alive
that shit is sad as hell, please can we have a route where we save our girl and she continues cute? they can be happy forever and he can get a robot cock, or just use her toys or even a magic pill to make his cock grow
In a future, short good-ending route, yes... but this is an NTR game
Good point, even tho i also wanted this guys idea
When is the next update
Honestly, after finishing what the game has to offer so far, I was left with a feeling of powerlessness as a player. I understand the focus on the NTR, but it seemed to me that the protagonist has virtually no influence on what happens, and that frustrated me more than I thought.
What got me thinking is this: if Elise and her friends can influence Vanilla so much that she completely changes her way of thinking... why can't the player influence her in the opposite direction? I'm not suggesting removing the NTR or changing the tone of the game, but at least in the introduction or early decisions, if played firmly or with common sense, it has real consequences for the story.
It would be great if there were an option where the protagonist (or we, as players) could give Vanilla more serious advice, set limits, or speak more clearly, so that she would at least hesitate or change her position on what Elise is proposing. Something like: "Hey, don't spend so much money on your friends," "Be careful with those kinds of ideas," "Not everything they tell you is good just because it sounds trendy."
It doesn't have to be a completely pure or happy path; it may even have its tense moments, but at least we know that if we play it a certain way, we won't always follow the same path. There should be a small fork where we don't fall completely, or at least a possibility of redemption later on.
Something that also puzzled me a bit is that the protagonist never seems bothered, not even when she sees clearly weird or uncomfortable things (like the suspicious photos with a guy on the beach touching her butt or thigh, even though we know what really happened from her POV. Also, the photos Elise sends us where the protagonist doesn't confront or say anything to Vanilla and accepts any vague or evasive explanation. The last photo where she seems to wake up without underwear, hugging the guy after what happened at the bar, did seem somewhat infuriating to me, as if her boyfriend wouldn't get really mad at her or something, or demand more explanations). The fact that she can't say anything or doesn't take it seriously made me feel like the game doesn't allow us to react in a human way.
I hope future versions explore that. I know creating new routes takes a lot of work, but even with key decisions in the introduction or an alternate version of events before she returns from vacation, I could already tell a different story.
And if the NTR option remains the primary one, great, but there should at least be a logical path that allows the player to prevent things from getting out of hand, confront Elise, or make Vanilla question what she's doing more seriously. That would give it a much greater emotional impact, greater immersion, and, ultimately, greater replayability.
Thanks anyway for everything you're creating; the effort and vision for these kinds of stories are evident. Just wanted to share this as a player who's been mulling over this topic, haha.
Unfortunately that's one of the sacrifices I've had to make to support such a long story. Of course, ideally you would be able to notice x thing as a player and mention it (for example, the blurred out pictures of Vanilla in the background of a few of Katrina's posts) - but that kind of thing very quickly devolves into unmanageable route spaghetti :<
For a shorter, non-linear game it would be easier where the gameplay is to go back and try different routes and everything but that's just not what this game is and to try manage branching paths and meaningful choices would complicate development too much for me. I'm only 1 person and I'm not even a writer >x<
Hello again, thank you so much for taking the time to respond and explain the approach you're taking. I want to be very clear that I'm not demanding anything from you at all; I'm just sharing thoughts as a player who's genuinely enjoying and reflecting on your work.
I fully understand that managing multiple meaningful paths can become chaotic, especially if you're working alone. I know how difficult it must be to maintain a long, coherent narrative without it becoming unmanageable. For that reason, I greatly appreciate what you're doing and I'm sure the community that follows you is willing to wait as long as it takes. Most of us, including myself, prefer quality over quantity, and that shows in your work.
That said, what I'm proposing isn't a long parallel path or anything that would further complicate development. It's just a small option, even if it happens early on, that allows for a "good ending" for Vanilla, one that feels logical and satisfying for players who aren't interested in following the NTR/NTS path. For example: a choice that prevents him from getting involved with Elise from the start, that keeps his relationship with his boyfriend stable, that allows him to finish his studies normally, visit him on vacation, and in the end, the two continue working together, expand their bakery, and even start a family.
It could end with a sweet image of them together, now as older adults, showing that their story continued on the right path: perhaps with Vanilla pregnant, or with both of them holding their baby in a family photo, and the game simply ends there. A brief but meaningful conclusion, without lengthening the main story or branching it out too much.
I've seen this kind of solution in other visual novels: an optional "good route" that basically cuts the story short from the first chapter if you avoid entering the NTR conflict. You make it clear to the player that "the game ends here if they choose that path," but it still feels rewarding because it offers a different emotional conclusion. Then, if the player wants to follow the longer, more complex path (the NTR/NTS one), they can do so at will.
As you say, it might not be something to consider right now, but I hope it's possible to think of it as an extra or epilogue when you finish what you have planned. Not only would it provide a sense of closure for those looking for a different kind of ending, but it would also make the game feel more complete and offer greater replayability.
Anyway, I still think what you've proposed so far is very good. The story provokes emotions, gives food for thought, and it's clear you're putting your heart and soul into it. Thank you so much for your work and for being open to feedback. If you do another project in the future where these kinds of ideas fit better, I'll also gladly follow it.
Good luck and much success with what's next! :D
Ohhhhh yes I've mentioned this before but it was a long time ago and on other platforms - but I intend to go back at some point and add both good and bad ending routes to the game!
Just downloaded this again and want to start from scratch. Started playing from the beginning and thought I was overwriting the saves that the new download had imported from the previous time I played it. It turns out that I wasn't overwriting them at all.
The delete button doesn't seem to work, the save button doesn't work to overwrite old saves (although I can rename them) but the load button does work. It's just that's it loads the saves from my previous playthough ... and I can't see anyway to do a 'restore to factory settings', as it were.
Help me Obi-Wan Kenobi ...
Confused @-@ - when you click save (and then confirm to overwrite the save) is it not updating the date/word count? Means that for some reason the game doesn't have access to save those files so I assume you're playing on phone and it's some kind of file permission issue
Also for the delete button you have to hold it down
Playing on my laptop. Ok. I'm going to try again. I honestly can't remember whether I hit the 'confirm' button or not. I've assumed that I did but ... I'll have another go. Thanks.
Delete button. Sweet. Started from scratch again and saves are cool.
My anti-virus killed this before it even finished downloading. Some help?
我们需要 0.09,拜托!!!
I love chatting genre. Sadly, 99% of them are NTS of sorts and I'm not a fan of NTR games. Especially from the "cliche beta male" perspective, but the perspective swap feature made a huge difference for me. I hate MC's like him so much, so I found that reading her perspective mad funny and satisfying. It's like watching a person you despise being unintentionally mocked down in a slapstick comedic way. And he's so dense and spineless that there's no end to it.
I've read down here some comments about how dark and grim this plot is for other players, I honestly can't relate and compute why. For me it's a good plot for sure. The writing and execution is really good. I haven't seen any phone sim games with better writing and overall ambition. Keep it up with the updates! Left the rating.
That was an intense last several hours. played version 0.0.8b and finished it at 1am when i have work in the morning haha. this was definitely the best gradual descent into lewdness ive played since chloe (iykyk). The story was phenomenal. for being AI generated, this was very impressive in terms of the art and consistency of the characters. not really a fan of NTR/NTS on the male perspective side of things, so i spent this playthrough through the eyes of Vanilla. Im no developer by any means, however as this game progresses, would there ever be a vanilla pov version with similar routes and decisions. Speaking of routes, how many different story routes are there so far? Which ones are they? This may just be a me thing, but is there any way to compress the save data? The game started crashing the longer I played. Anywho. Looking forward to the next update.
This game is phenomenal i hate ntr but i want to see what happens next i am literally crashing out because of this hahahaha
Hey quick question why do messages in game or more specific pictures still count as locked or blurry when they sent them in the GC?
It's the best NTR text base game I've ever played. The gradual development of vanilla is exciting and cute. Better than many games where the heroine changes without reason and too quickly. IHope the next update will come soon!!
this game is one of the best i have played but is it really just ai?! what software or site do u use its amazing
Ty :3 It's just local stable diffusion - nothing fancy
I swear, the dev has to be a mega cuck. lol
I played NtrPhone but I liked NekoNTR more,
at least because the developer does not require donations for additional content. I liked how the plot developed, not immediately but gradually, which makes the player always feel the tension that something is about to happen. I also liked watching how slowly but gradually honest and faithful Vanilla, under the influence of her friends, onlyfans models, became more and more of a whore. You can see how Elise drags Vanilla into the onlyfans whore industry. Honestly, while I was playing I did not even notice how I was dragged in for several hours (most of it to comprehend Vanilla's actions). It was interesting to watch (as a Nekopara fan) vanilla from a different angle. I also liked the moment with Katrina's hint at foot fetish content. I hope that Nekoaddict will add foot fetish to the dependent subscriber Katrina, a good example of this subscriber is Saphaya. Good luck to the developer in developing updates, I am very interested in what will happen when Vanilla returns to the main character.Good NTR android game
This shit piss me off so much, like are the creator tryna say "this is what being cheated feels like" Or just horny either way this shit wants me to just crash out. But this made me think that cheating is one of the worst thing a person can do and this also helps me a little to not go on, so overall thanks for letting me see another viewpoint
True
Quando lança uma tradução para o português Brazil
This ones a banger, even with the very uwu texting its pretty fun once you lean into it
When will we have 0.9??
How is ntr cute
Oiiiii I love the game, it's so dirty yet so cute!! Vanilla seems to be so innocent and that evil manipulative Elisse just turns her into a greedy slut. I want to get mad at her but I cant since she's so cute as well (´ω`*)
I have many many questions.
Why do you name versions as 0.0.something instead of 0.something.something ? Is there something bigger waiting once 0.1 is reached?
Are we going to have different paths in the future?
Will Vanilla follow Shizuoka's invitation at any point? (づ_ど)
Does the MC really has no clue that Vanilla is Katrina? Not even the slightest suspect? I mean, he's not stupid, is he?
Will the MC have sex or sext with other girls? maybe Vanilla's friends? (Elise?)
Will they marry? (//ω//)
I liked how you let the mc have a little dick and being so ok with that. I loved how they called him mr 2 minutes (⁄ ⁄•⁄ω⁄•⁄ ⁄) Maybe I'm a bit into that as well.
Now this is a weird thing to ask but, could you at some point of in the future make Vanilla make any kind of comparison between the flavor of her lovers cum and her boyfriend? Sorry if that sounds inappropriate to ask, but thanks for reading me anyways
Keep the good work flowing! It's an amazing work and thank you very much for making it publicly available !!!
ε(´。•᎑•`)っ 💕
I'm glad you liked it :3 I would consider 1.0.0 to be the first 'final' version of the game - as in there is a cohesive story you can experience start to end without needing to wait on any further updates (1.0.0 probably wouldn't be the last update ever but just means that the main story is pretty much done) so just decided to start from 0.0.1 and count up from there there's no real meaning to it
And for MC.. I think he probably has picked up on a few things but resigned those to his subconscious and hasn't pieced anything together yet. Even in IRL it's surprising how unrecognizable people can become just by changing their outfit/style - let alone using wigs and makeup so it's not entirely surprising. If I start adding story acknowledgements too soon about MC seeing clues linking Vanilla and Katrina it'd become even more of "ughhh why doesn't MC just confront her already??" and I wouldn't be able to keep doing mystery NTR stuff... so it's up to players to interpret things as they wish until we do get closer to some kind of reveal scene.
And yes, there will be a different path more along the lines of NTS - but for now I am focusing on NTR which is the main route.
hello, im on android, i exported my save last time but I can't find a way to put it back in the game. how do I do that ?
Ohhh I was going to do this last update but I forgot - at the moment you can't
oh.. so for the moment I lost everything... will wait the next update then
Vanila's attempt to seduce the main character is too cute. this type of surpise even though its obvious. The surpise are there. It is nice
I have played a few of these narrative driven NTR/NTS phone style games. This one has what a lot of the other good ones have too, the UI is clean, theres interesting elements in having multiple apps to interact with (texting, OF, etc), and the artwork is nice (even if its AI generated).
But where this one shines in my opinion is the character writing and story telling, *especially* with the POV swap function. It's like when youre watching a genre of movie you have seen before. You know whats going to happen, but its so well executed that even knowing what to expect it still hits you in all the best ways. I also like that while the characters are a *bit* eccentric, its not so overly done that it delves into the realm of unrealistic. The MC is dense, but not clueless, more like hes in denial than anything. Vanilla is pure, but not "saint-like", she seems sheltered. That realism with accents of personality makes each character more real feeling and captivating.
If I had one thing i would change/add, it would be a way to go back in messages to change answers in the interactive sections (moreso just because i sometimes misclicked). An added bonus would be some sort of indication of which route your choices are leading you towards, whether that be some sort of "NTR/NTS meter", or simply having the choices labeled for which route they lead to.
cant wait for future updates of this. As far as these phone style games go in this genre, NekoNTR is easily top 3, maybe even top of my list
The Katrina white shirt PPV with her toys was taken before the Darren bar stuff (in Elise's apartment) - so it's a different white shirt from the one Vanilla teases MC in Darren's apartment... but looking back I can see how that might be slightly confusing as while playing the game from MC's POV you unlock the PPV the day after the Darren event (after Vanilla has sent MC pics of her in Darren's white shirt) but if you keep up-to-date with Vanilla's POV they talk about that PPV before the Darren stuff happens which makes it a bit clearer - I guess I just had a thing for white shirts that update and ended up using similar outfits in 2 separate scenes
As for how to make a game like this... it's just about learning programming and how to make UIs in Godot or another game engine and putting those together to make a game
I loved the game, I see few points where it can be improved, beyond more content. and maybe you see a language selector like Spanish or others. a very complete game, good work.